UX Insiders

Breaking Into: The UX of Game Design

Om Tandon, Head of UX at Wildlife

When it comes to gaming, we don’t play around. No longer just a hobby delegated to a basement or bedroom with a television, games can be enjoyed by anybody anywhere in the world through multiplayer and omnichannel connectivity on PC, console and mobile platforms. Join Om Tandon, the head of UX at Wildlife, as he sheds a light on UX and UI career prospects in this fun and lucrative industry.

Wednesday 20 July 2022

Wednesday 20 July 2022

18:00 Irish Time

Webinar agenda

In this talk, Om will give an introduction to games UX design, outlining what the designers do on a day-to-day basis. He will also give us the rundown on how to prepare yourself for a rewarding career in the games industry.

You will learn:
  • What is games UX & UI Design
  • How games UX/UI differs from mainstream software
  • A day in the life of a games UX/UI Designer
  • Case studies and examples
  • Career tips


Om Tandon
Om Tandon
Head of UX at Wildlife

Om Tandon has been working in the games industry for over 15 years in several leadership and UX roles, building teams, processes and pipelines. He creates massively entertaining and monetising experiences for brands like Star Trek, Disney, 20th Century Fox, Hasbro, Ice Age, My Little Pony, Wizard of OZ, Marvel and many more. Currently, Om heads the UXR department at the mobile games publisher WildLife Studios. He manages a distributed team of UX researchers and designers worldwide.